Hill Dwarf Druid (Level 5)
Alignment: Lawful Neutral
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 10 (+0)
Dwarven Resilience: Advantage on saves against poison, resistance to poison damage
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 each time you gain a level. Additionally, wheneveryou rll hit dice during a rest, you regain 1 additional hit point for each hit die you roll
Dwarven Weapon Training: In your hands, the damage die for an axe or hammer with which you are proficient increases by one step.
Languages: Common, Dwarven
Low Light Vision
Speed: Wearing heavy armour does not reduce your speed.
Hit Dice: 5d8
Feats & SkillsEdit
- Toughness. Benifit: you gain extra hit points equal to your level when you take this feat. For each level you gain after taking this feat, you gain 1 extra hit point.
- Resilience. Benifit: Whenever you spend a hit die to regain hitpoints, you regain 2 extra hit points.
- Knowledge: Dungeoneering
- Knowledge: Warfare
Battleaxe +4 (1d10+3 Slashing Damage)
Shield +4 (1d4+3 Bludgeoning Damage)
Hand Axe +2 [Range 20/60] (1d8+3 Slashing Damage)
Class Attributes (Druid)Edit
Proficiencies: Padded armour, Leather armour, Dragon leather, Hide armour, Wodden shields, Club, Dagger, Dart, Greatclub, Javelin, Mace, Scimitar, Sickle, Sling, Spear, Quaterstaff.
+1 Chain mail, +1 shield, battleaxe, two handaxes, traveler’s clothes, healer’s kit, bone dice, lucky charm, battle souvenir, rank insignia